< >Stellaris: Bug Reports. . Demand all the war goals, or surrender giving over all the war goals, then type "play 00" into the console to return to. As for you vs them there are 3 main factors. This war has been going on for almost 15 years. The speed at which War Exhaustion accumulates is influenced by factors such as ethics, traditions, technology and the amount of claims. 5% per pop neutron swept/pacified, 1% for every size of the colony cracked. Mechanically War Exhaustion is designed to punish the attacker. Also also, if your ally controls the starbase, you are. But I also noticed that sometimes destroying a fleet doesn't seem to register at all. When a truce happens, each side keeps the objectives they accomplished. This. "Xenomorphic armies do only have 1/4 of the health of a mega warforms, but they cost less than 1/5 the price AND have 16 times less War Exhaustion. Feb 18, 2020. The reason for that is that you have lost 10% of your. I have not observed it otherwise. There shouldn't be a system promoting equality of outcome in war. Stellaris doesn't need war exhaustion to be 100 to enforce the demand for surrenderunlike other Paradox's games. The best part of war exhaustion is that "apparently" the game counts the ameba bubbles as a very valuable ship because when I lost it on a war on its juvenile from my war exhaustion jumped 8 points by itself. WTF War Exhaustion. tl;dr: Logistics are NOT a good justification for "War Exhaustion". He will still win at 100 tho since surrender is -25 and there's 70 to go. With this mod, the war exhaustion calculation has been rebalanced to give much more emphasis to occupation of planets, starbases and systems and far less emphasis on combat unit loss. Sorry fellas, it'll be back soon! Just had to take a break from Stellaris for a bit to review my perspective. Even in a forced peace you still get stuff that you claimed and occupied. Biggest impact is always fleetcombat. When you can occupy an ENTIRE damn empire, but not the planets, and somehow not push the score high enough to force subjigation, then because his fleet comes back and you lose a couple ships in the engagements, even though. INTERSTELLAR WARFAREAn eternal cycle of war, diplomacy, suspicions and alliances await you. It depends on time and on losses you suffer, even in victory. I'm pretty sure thats a bug and not intended. IIRC the war exhaustion gain from losses is based on how many you have total. pops feel drained by the mental strain of their telepathic cry for help (flavor text) Possible negative effects after war along with % chance of happening: 20% decreased biological pop resource output-- 30% chance. 11. I stood up, nearly falling over from exhaustion, and limped over to the kitchen like a wounded soldier. From what I understand, someone having 100% war exhaustion allows you to force a status quo peace on them. War exhaustion is displayed in the bottom right corner of your screen, under outliner. War exhaustion is increased by destroying ships, invading planets and capturing star systems. War Exhaustion. Last edited: Jun 4, 2018. Merely starting the chain grants the AI extremely powerful total war casus belli which they can use to their heart's content, and then, with threat level II, they gain the -75% war exhaustion gain modifier. War Exhaustion and its influence on Warfare. As for you vs them there are 3. Go for tech that lowers war exhaustion. I saw some posts and threads complaining about the War Exhaustion, specially one main point: that War Exhaustion just fells like a ticking clock to end a. Egalitarian + Fanatic Pacifist, I accepted a war propasal from a Federation member. I'm at war with an empire that does not gain war exhaustion. My own war exhaustion went up to. So war exhaustion increases. Stellaris 50167 Bug Reports 30515 Suggestions 18896 Tech Support 2852. Unfortunately, I believe you would have to be a part of the original war in order to bump up the enemies' war exhaustion that your friend is facing. Before stage five, they actually don't even get a total war CB. First of all. However, bear in mind that Fanatic Purifiers are considered enemies to the entire galaxy, so any territory you occupy will stay yours even if you go for the white peace option, so you can significantly weaken them even if you're forced to end the war early. With the game still paused, type "play" followed by a space and your ally's ID number. When you look at the war screen, in the lower left you'll a button that says something like "achieve war goals" or. Given how lacklustre they are as an empire choice, I don't think it would be a bad thing from a gameplay standpoint to give them some sort of buff to war exhaustion (gain it slower, or have some threshold that must be broken before they gain it at all. War Exhaustion does not lead to an auto surrender, it leads to a forced status quo peace. Containment is a total war casus belli (claims and such isn't necessary in a total war and you get stuff you take instantly rather then after the war). 30: 220: Immune Machine pops: These autonomous sentinel drones will incessantly patrol their assigned sectors. Peace can only be declared if one side meets it's war goals or they accept a status quo peace offer. If you kill their ships, their people become demoralized and their war exhaustion increases, though for every ship they kill or every system or yours they take, your war exhaustion increases. War Exhaustion as a mechanic really needs to be fixed. I'm enjoying the changes to the game but the new war exhaustion system is frustrating. This mod removes the ability to force white peace from the game. 65 - 3. Click across to the war demands tab, click on the war demands you want met for their surrender and send the offer. . This thread is archived. I am at 81% war exhaustion and my enemy is at 100%. I typically play on commodore difficulty and I don't mind the 3. War exhaustion should be a generic metric that isn't tied to a specific war. If you look at every historical scenario ever, losing Battle after Battle, failing to attack as the aggressor, and losing copius amounts of manpower and ships causes the aggressor to want to sue for peace, whereas when a defender actually, oh I don't know. War still by far the most unfun frustrating part of the game. It could also help stopping players from fighting a war to protect themselves from one. You can't stop it, only slow it down by having war exhaustion reduction techs. However, despite claiming multiple systems and capturing a few worlds I find that MY war exhaustion is going up rather fast, Apparently, losing a few high tier armies in the ground wars means that it causes my war. Thread starter Kraik13; Start date Sep 24, 2021; Jump to latest Follow Reply. In other words, when you get them to 100% you can immediately end the war and keep what you've gained, but you can keep prosecuting it to get more. But other than that I didn't really get what I need to do, especially how the war exhaustion is calculated seems very weird to me. Dictatorial- 60% of your population must join "stop-the-war-movement" for you to white peace. Yes, they have enough fleets somewhere. The last one technology is a technology that reduces your fatigue by 10% and is extremely useful. I'd argue that is pretty much a golden example of a white peace in Stellaris. Just because. As for getting the surrender. You declare a war, take your claims, then white piece out. See all Commands Command Generator The other side lost more ships, lost lots of armies occupied no territory but I had higher War Exhaustion. There are no other mechanisms tied to it. . 2. EU4 always had war exhaustion that tore your country apart if you got mired in a costly, lengthy war. the other attacking enemy was on like 100% war exhaustion. Once the 24 month timer has ended, it is now possible to force a status quo peace. It can take well over year for fleets to relieve (penalty for distance from capital?). warexhaustion 75 command / cheat. I'm really enjoying the experience so far, although I did have to relearn a lot. It's only a mechanic to prevent an interminable stalemate where neither side can get an advantage and therefore the war drags on indefinitely since neither side can force a peace or status quo. Yes, war exhaustion is terrible. So war exhaustion increases. Stellaris mechanics could be summed up with one sentence - "sounds good, doesn't work". This is due to war exhaustion in Stellaris being hard capped at 100. You can reduce the build up of war exhaustion, but you can't reduce existing exhaustion. If you look closely, there is a small separation between the bottom of the War Exhaustion box and the Occupation tracker. This will take a long time because no battles etc are being fought, so you have to wait for accumulated war exhaustion to end the war, which can take a long time. Go to Stellaris r/Stellaris. It is inevitable that any war you are in will one day conclude. I have been in a couple wars at the same time and when Im attacked by one empire it only bumps up my war exhaustion for that war while the other one remains unchanged. Sent the enemy into %100 war exhaustion after three consecutive defensive battles (The AI seems to have gotten worse, they attack my heavily fortified space ports with fleets that're weaker then the ones I have orbiting those fortified space ports). No acceptance is the same (function wise) in both games. I made this mod to provide more freedom when attacking other empires. But add in stability collapse of (exhaustion / 3)^3; so at 300% or more war exhaustion you have 0 stability (complete breakdown). The warexhaustion command in Stellaris is mainly used to manipulate the war exhaustion levels of an empire during an active conflict. All claims regardless of participant are wargoals. Mar 23, 2018. It's just a measure of how much longer you can keep fighting, not off who's winning. Suddenly they are in war so since we have a defensive pact I am in war. Not exactly a cheat but if you had an overwhelming economy, you get lower war exhaustion. 100% War Exhaustion means you'll automatically accept a Status Quo after 2 years. -----This mod is an attempt to 'fix' the War Exhaustion System. Context: Noob player controlling a Modded Megacorp gets into a 20 year long war against a Hive Mind using the End Threat justification. The speed at which War Exhaustion accumulates is influenced by factors such as ethics, traditions, technology and the amount of claims being pressed - an empire that is fighting to hold onto a handful of border systems will tire of a costly conflict quicker than one whose very independence is being threatened. My fleet got power of 10,5k, the enemy fleet got power of 7,8k, they get into. You just need enough to enforce the demand on the war screen that you need to check. :) Remember we're always looking for more suggestions and constructive criticism:. Stellaris is supposed to be a game that actually simulates running an empire, not just a game of chess in space with extra rules. 100% War Exhaustion allows you to force an enemy to accept a Status Quo. The above cheat would add 5 war exhaustion to your current country. It is not trying to simulate the effects of war on a society, it is a solution to the problem of players being able to absolutely roll over AI empires after one decisive battle. Leave the 2 year timer after 100% with a forced peace. When the enemy's war exhaustion hits 100% (attrition slowly ticks up), you can force a status quo after two years regardless of whatever other acceptance penalties they have. I did lose 40 capacity's worth of ships, but that's it. Way too many negative reviews/forum complaints/reddit posts have been about how screwy the current War Exhaustion. War Exhaustion and War Score are two very different things. For example, in a Conquer cassus belli there's a -50 (or -75) enforce demand and -10/-100 per system/planet. We have updated our Community Code of Conduct. Please let me know if it stops working. Peace was never an option. Ethiopia's country tag is ETH. Both sides are maxed out on War Exhaustion and I'll be forced to Status Quo in a few months. Enforce a status quo. By the time I conquered my lost systems back and finally begun to take the war to them (and there fleets mostly gone) suddenly the war exhaustion hits and forces status quo on my machine empire. This kinda needs a fix in which war-exhaustion from other wars should be counted INTO other wars as well. War Exhaustion is a very controversial mechanic in Stellaris. If you reach 100% the AI will enforce a status quo, not their wargoal, so it should be equal, since you can do the same. Also, exhaustion doesn't matter that much. Jump to latest Follow Reply. This stupid mechanic has made war intolerable for me This is the opposite of true. #1. Jump to latest Follow Reply. Yeah, this happens far too often. #1. The enemy lost more. It seems stellaris is just screwing me because Stellaris. This is why anchorages are important. For example: I had times where I was at 100% War Exhaustion but the war went on, because the AI didn't want to make peace yet. that sounds like a bug, because normally if both hit the 100 % mark, the war ends. It is not trying to simulate the effects of war on a society, it is a solution to the problem of players being able to absolutely roll over AI empires after one decisive battle. r/Stellaris • War exhaustion isn’t terrible it just needs tweaking. And for some reason they didn't even gain a single bit of territory out of the ordeal even though they at one point owned 80% of the machine lands. War Exhaustion has no effect at all outside being a counter until your opponent can force Status Quo peace, so disabling than option effectively removes the entire system. As mentioned below, war exhaustion increases over time and when you lose ships or non-defensive armies. They give you +0,25 influence if you accept and then gets -80% to research cost. Drone Grid: 1. Are the AI empires not forced into surrendering after 2 years at 100% War Exhaustion? No. War exhaustion from space battles is based off of losses as a fraction of how much naval capacity you're using. When it reaches 100% you can be forced into a 'status quo' after 24 months. Sometimes the WG/WA system in stellaris baffles me. The story of pre-war exhaustion, when a war would last 100 years over a handful of systems. They don't have ships or fleets anymore. Stellaris is supposed to be a game that actually simulates running an empire, not just a game of chess in space with extra rules. To call all the mechanics as not working is useless criticism. For impose ideology, all systems you fully occupy will be turned into an empire with your ethics. For example, in a Conquer cassus belli there's a -50 (or -75) enforce demand and -10/-100 per system/planet. Yea - It happens again. This stupid mechanic has made war intolerable for me This is the opposite of true. Basically you get exhaustion from ship losses in proportion to the number of fleet points worth of ships lost in comparison to your fleet cap. Are the AI empires not forced into surrendering after 2 years at 100% War Exhaustion? No. Gestalt (-20% war exhaustion) Claim on a single system I wanted to conquer, I didnt want to commit to a full conquest. The pain was real. Ending a War. ; About Stellaris Wiki; Mobile viewThe warexhaustion command in Stellaris is used to increase the war exhaustion level of all active wars of a certain empire. It works. Win your war goals and battles and exhaustion doesn't matter. war exhaustion should also be influenced of pop ethics as pacifist and egalitarian get faster WE and warmongering fascist ethics get less. Stellaris - Unable to end war with Fanatic Purifiers. Make that malus severe if necessary, like losing half your influence or having consumer pop usage across the empire increase for every month that you're over 100% war exhaustion, whatever, make it hurt as much. Mechanically War Exhaustion is designed to punish the attacker. Player empires should simply get a malus for hitting 100% war exhaustion. 3 What version do you use? Steam What expansions do you have installed? Synthetic Dawn, Utopia, Leviathans Story Pack, Apocalypse, Megacorp, Distant Stars, Ancient Relics, Lithoids, Federations, Nemesis, Aquatics Do you have mods. If you don't end the war before, the AI will force the status quo in 2 years. War exhaustion is just the period of time before one side can force the other side into a truce. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. There are two ways to end a war. War score is how badly you beat them, war exhaustion is their will to keep fighting. War exhaustion isn't too binding and AI empires get raided by pirates now as well. Elitewrecker PT May 18, 2019 @ 5:38am. There should be other cases in which you can win a war other than pushing their war exhaustion all the way up. Bug. I declared war and invaded my neighbor. By that time i didn't check the war exhaustion. Sounds like you haven't claimed the systems. Enforce a status quo. Posted by u/Helmling - 19 votes and 6 commentsPersonally I'm frustrated by the fact that I can cap an AI's war exhaustion and can't force their surrender. Since the number of AI who can take 'becoming the Crisis' is not capped, it's creating real issues for late-game. War exhaustion makes no sense. I am trying to LOWER the war exhaustion of a battle. If on defense you can setup defenses so that you can force it higher over time so the opposition must white peace. Updated for 2. 100% copied and pasted from the stellaris wiki, War Exhaustion goes from 0% to 100%, and measures the total weariness and attrition suffered by all empires on one side in a war. So Paradox came and said "Eventually, your people say 'getting my friends and family killed sucks'. • 2 yr. It nearly costed me the war just because my xenophobe empire decided this was the perfect moment to become emotional about some dying barbarians. You can never 'force' a surrender. I'm new to the game, the things. You took casualties, and the war exhaustion represents the common people's dissatisfaction with the war. Stellaris doesn't need war exhaustion to be 100 to enforce the demand for surrenderunlike other Paradox's games. 3] [9d15] Game Version 3. Wow, that all sounds far too complicated. It’s also possible to end a war by declaring a Status Quo. War For War. From a literal perspective, war don't make sense because Stellaris doesn't really explain it. But no, they just give 0. It's a clock counting down to a Status. Instead, 2 Years after your opponent reaches 100%, you can force a status quo peace in the war overview. I've seen people wondering why they suffer how the war exhaustion they suffer from battles and I've found the formula the game uses to determine it: 2 x (Naval Capacity Lost / Total Naval Capacity). And please make the combat on planets more interesting. Sometimes a big picture view is helpful so I'll add that here: War Exhaustion is the timer - how soon until the. Militarists gain it a lot slower. This means that territories etc will all be reversed back to their pre-war status. (Future mentions will list the non-scaled amount in parentheses) Every 10 (50) war exhaustion, further gain will be reduced by 5% (scaling multiplicatively), capped at 40. Report. War Exhaustion is also important because it is protection against Pyrrhic victories. You can never 'force' a surrender. Now there are FIVE EMPIRES at war with him, but nothing can progress because there's nothing left to do!Stellaris. • 1 yr. War Against Federation. "Existential Expulsion" is one of the types of total war allowing either side to simply take territory directly instead of going through 'claims' and the like. With no ability to force Status Quo, the war will continue until one side achieves their War Goals, or is entirely eradicated. For some reason the game decided to only. This isn't how stellaris works, there aren't many features for changing your economy between civilian and. Great design paradox. First of all get the crisis empire id (go to console -> type debugtooltip -> hover mouse over crisis empire -> get the id) Then type surrender <crisis empire id> (for eg: if the empire id is 5, type surrender 5) You will get war id's for all the war that empire is fighting. Stellaris warexhaustion Command warexhaustion <Amount> Copy This command adds the specified amount of war exhaustion to all of your empire's active wars. As long as that -50 is covered the AI can force you to surrender (aka lose the war). I won. When the enemy's war exhaustion hits 100% (attrition slowly ticks up), you can force a status quo after two years regardless of whatever other acceptance penalties they have. This Mod Adds Accurate War Exhaustion to the Stellaris Game. Combine with Nationalistic Zeal and Galactic Campaigns tech, and you suffer no war exhaustion. As long as that -50 is covered the AI can force you to surrender (aka lose the war). The reason I ask is that unlike the other ones, you can stay and keep shooting the same world causing much War Exhaustion without having to take the time to travel between sectors. Bombardment has never counted towards war exhaustion in the current. 02 in my games, its solved. Given how lacklustre they are as an empire choice, I don't think it would be a bad thing from a gameplay standpoint to give them some sort of buff to war exhaustion (gain it slower, or have some threshold that must be broken before they gain it at all. This can materialize in different ways but tends to do so in ways that pressures governments to make peace even if that peace could be disadvantageous. Your fleet cap is really low, their cap is probably at least 4 times yours at a minimum. If you play older Stellaris 3. Major features include more varied opinion modifiers, new resolutions and operations, and the ability to form the Galactic Republic. Thats surprising given the design goal was specifically made to account for this. Imperial- 80% of your population must join "stop-the-war-movement" for you to white peace. That said maybe Grand Admiral modifies it but I dont think so. For example: I had times where I was at 100% War Exhaustion but the war went on, because the AI didn't want to make peace yet. Elitewrecker PT Sep 17, 2021 @ 7:04am. This is the problem with the war exhaustion system: it makes no sense. Looking forward to Victoria 3. It is based on the number of ships. Oh, and force you to use the total war casus belli, which, while it allows you to wage total war without the need for claims in the lategame (thank you), it also means your enemies will near never surrender, despite you NOT being a fanatical purifier or whatever, and despite the fact that surrendering would mean I WONT destroy more planets and kill. Once I realized I claimed some of their systems and took them. What war exhaustion represents isn't really applicable to a hive mind/gestalt consciousness. I click the "Impose Ideology" anyways because I am 10 seconds before losing the war because of. And is barely even thought off. Steps to reproduce the issue. Thats surprising given the design goal was specifically made to account for this. x you can use the legacy version of The Merger of Rules 3. Just don't. Not really. Warfare in Stellaris can only end in one of three ways. The idea was: bombard them a lot before invading, even if there is no defensive force, even to the point of utter destruction. I'm Stuck in a Never-ending War (That Has Effectively Been Won for Decades) Howdy, r/stellaris. 16% Exhaustion with losing 101 armies VS. T. )Planets in stellaris I think fulfil all the conditions to surrender. 11. War Exhaustion as a mechanic really needs to be fixed. War exhaustion . I've done my research on this. If you kill their ships, their people become demoralized and their war exhaustion increases, though for every ship they kill or every system or yours they take, your war exhaustion increases. Jump to latest Follow Reply. War exhaustion should only force AI empires to sue for peace. So they will tell the population the war needs to end, or that you are planning a coup. Don't fleet stack. you can force peace, not unconditional surrender or anything like that. Reaching the war exhaustion threshold of 20 (100) in a war will incur some minor penalties. War exhaustion for the small empire vs the AI Federation is at 89%. Pause the game, type debugtooltip, and find the ID number of your ally by hovering the cursor over their flag on the map. Add a Comment. ago I think when war exhaustion happens, it should not. #3. However it won't let me. When going to war, you need a reason. One can dream: maybe a XCOM like sub game, I know it’s a lot to ask. Punishing Offensive Wars (aka Fixing War Attrition) ShenaniganBattalion. So I’ve been getting my shit absolutely rocked by enemy factions during war and I can’t understand how to stop this from happening. In a defensive war, you can either let them build up their fleets and keep bashing their fleets against your star bases or you can go on the offensive. Grand admiral difficulty. As the title says, I'm stuck in a war that has been over for a long time. 1. But I think most of all, war exhaustion isn't actually that big of a deal for the player, and I don't think it's worth worrying too much about it. Crisis empires get the -75% war exhaustion bonus at stage two, when they can still wage normal wars and well before triggering the galaxy-wide total war. Warfare is efficient. shadowtheimpure • Fanatic Xenophobe •. War exhaustion represents your population’s willingness to continue fighting. Stellaris is a very challenging game so do not be afraid to fail terribly a couple times. Nationalistic Zeal civic gives you -10%, there are others you can take advantage of as well. Features: 65% reduction to war exhaustion gain. This command would remove 10 war exhaustion from Ethiopia (as we specified negative 10). Pillage. Last edited by Δ*Alpha. I do not remember a time where the AI refuses a status quo if they have 100% exhaustion. Take the outpost without a single ship lost and sit there with my fleet, ready to settle the war with my war goals achieved (the claim of this single system) -. Last edited by Elitewrecker PT ; May 28, 2018 @ 5:46pm. The "war exhaustion timer" is for status quo, not for complete victory. Currently the war exhaustion is heavily weighted toward the empire that has caused the most damage to units rather than what they have set out to achieve. Your side loses 10 ships out 100, it's going to cause more war exhaustion than their side losing 20 out of 400. War Exhaustion is a very mundane and isolated mechanic that only serves ends up making wars last longer than they really should, and can sometimes end a war right before you're ready to end it, creating a frustrating experience. Derp, I see you're working overtime for Stellaris PR. You will not automatically end the war at 100%, but if the other side sues for peace you must accept. . Cold and heartless killing-machines designed only for war. I don't want to go to war with the AI Federation. 100% War Exhaustion just means that who ever reaches this state, has to accept a status quo peace. Meanwhile at 100% war exhaustion, it is only 4% less than max. For example, if you are going through an empire and bombing their planets into oblivion. Jun 2, 2012 374 426. Well I was fighting against a hive that wants to consume, they had super giant fleet yet no battle occured just position warfare. If you're at 100% war exhaustion then you did not 'effortlessly' defeat them. Not a 1-1 use of it, but a reflection of too many wars fought at once. 1% reduction. l_x_fx. IIRC the war exhaustion gain from losses is based on how many you have total. With superior fleets and tech I still end up “losing” battles even though I’m the last fleet standing. Britain got war. I just don't get it. This includes defeats in space and land battles, territory and planets being occupied, and the outright destruction of entire worlds. Stellaris [BUG] Warscore at 100%, enemy empire will not surrender. . Also the fact that claims and capitol dont have very much weight in comparison. Their independence was being guaranteed by a large empire of slightly stronger overall power, but which was cut off by a mutual rival so could not reach me or my target empire with any fleets (still earlyish game, so no jump drives or. For Stellaris 3. Interestingly, I just finished a Space Race Victory in Civ 3 as a prelude to another Stellaris playthrough. It should be a scaling modifier like in EU4. Losing 10 corvettes is the same as losing 10 battleships, as far as exhaustion is. this, it's just there to put a clock on wars so they don't potentially drag on forever because neither side wants to give in. Buy Apocalypse. 5. 0 unless otherwise noted. When you get involved in a catastrophic war in stellaris, your planets and people never go up in arms or on strike. ) , that's ok. Cato, they are not the same in Stellaris either. Aaronthelemon Dec 12, 2018 @ 6:48am. Consequences would be massive strain on the economy for maintenance, upkeep, there would be boredom and defection running rampant amongst troops with nothing to do. I cannot win even if I do occupy all their space and planets. I think it makes more sense in CK2 because there’s really no such thing as Total War, and you’ve also got the vassal mechanics. Way too many negative reviews/forum complaints/reddit posts have been about how screwy the current War Exhaustion. Compatibility: This mod should be compatible with almost all mods since it just adds. I win every space battle. Your goal is to occupy enough of the enemy's territory that they agree to surrender, before your war exhaustion reaches 100% and the enemy. In particular, I seem to gain more exhaustion for comparable (or even lesser!) losses in ground combat; at least once I know I had more (and better) armies going into a war, suffered numerically lesser losses and gained more war exhaustion for the battle. Just set reasonable war goals and go for those. 2 fallen empires have declared non-total wars on that empire as well, occupying much of their territory. You don't get WE from bombarding enemy planets, its likely just attrition, however having your. T. That should be factored into your war planning. After their first attack we could visualy see some ships being completely destroyed, while the others jumped away. That is, losing 1 mega warforms has the same impact as losing 16 xenomorphic armies. Both sides have 56% War Exhaustion. You can declare victory once a Wargoal has been met. Which, in this particular war, is disabled. Cold and heartless killing-machines designed only for war. It's fair to say that the former Capital Planet of the Patarmese Star Technocracy is mostly smouldering craters and rubble. It’s also possible to end a war by declaring a Status Quo. for that matter can't force your enemy to surrender if they have a negative surrender acceptance even if they have 100% war exhaustion, so it is very likely that the 3rd party blocked. I have had wars where I've sat at 100% War Exhaustion and still been able to decline peace deals, too, so I feel like either something isn't being explained well, or something isn't working as intended. I share some desire for more empire sprawl mitigation for determined exterminators. N. The idea of war exhaustion of course makes a lot of sense, but the way it's implemented in the game is beyond me. This has been done. The problem was I couldn't make status quo. Hive Mind/Machine Intelligence- we do not understand the concept of War Exhaustion, we fight unless all of our foes are eaten, assimilated or destroyed. Which, in this particular war, is disabled. If you declare war and do nothing or can't do anything, the machine falls apart and you have to drop the conflict due to compounding exhaustion penalties. If you destroy their main fleet, that counts for a lot.